Saturday, December 10, 2011

"Steel to Ashes" cover art

Finally done!

Vehicle models were modeled and textured by Josh Tyler (Rexxis), Kevin Ng (Ocquarian), and myself (Harban). Some environment textures we're provided by Phil Deem and Jeff Bodden to speed up the painting process and to stay consistent.

Thanks to everyone on the Steel to Ashes team!

Monday, December 5, 2011

the new cover (WIP)

slowly coming along... one of those meticulous calculated promo paintings.

The Logo is just a placeholder of course

Tuesday, November 29, 2011

a few sketches



the third one was more of a test just to play around with a steambot brushset... those brushes are simply amazing

Sunday, November 27, 2011

another one of these? yes...

took way too long for what it was worth... I'll be painting interiors for next 12 million years.

Note to self: don't eyeball perspective, you are not Feng Zhu!

Friday, November 18, 2011

Tuesday, November 15, 2011

Magic Card project

a painting I did for my digi paint class, not for Wizards of the coast unfortunately xD

and my character skills are still meh...still needs refinement here and there.





Thursday, October 27, 2011

the preliminary Härbän


still needs ALOT of refinement, will definitely be done for the final version of the game. but deadlines are deadlines. rendered with 3point shader in max 2011

Monday, October 24, 2011

figure studies


haven't done this in ages... and i really need to do this more often. poses from photo reference

Monday, October 10, 2011

preliminary sculpt

base sculpt for a digital painting. Alot of it is still really blobby because I figured it would be easier to fix those parts in the painting phase and I didn't want to spend too much time in Zbrush.

Wednesday, September 28, 2011

continuing WIP



made a new master material, added world position offset to the lavapit to make it move, and continuing to make new assets

Saturday, September 24, 2011

gothclup environment wip

this is as far as i got for the 3d environments final alongside Matt Williams and Alejandro Anguiano





Sunday, September 18, 2011

Sunday, September 4, 2011

stadium light for steel to ashes

512 diffuse/normal/spec/emissive. 608 tris. Unlit and rendered in UDK

a bit too detailed for only being seen from far away, but it seems to work for what it is. Emissive could definitely use a better UV set. Yes, the normal map is crappy, but it really doesn't matter given the distance at which it will be seen in game.

Friday, September 2, 2011

Sunday, August 28, 2011

fuck it... done!

at least for now...

diffuse/normal/spec/emissive, emissive only, diffuse only.

currently at 2048.



Wednesday, August 24, 2011

Sunday, August 14, 2011

Volcano completed


quick viewport 2.0 screencaps. currently at 2048 diffuse, normal, spec, emissive... unfortunately cutting it in half does hurt quite a bit :(