Finally done!
Vehicle models were modeled and textured by Josh Tyler (Rexxis), Kevin Ng (Ocquarian), and myself (Harban). Some environment textures we're provided by Phil Deem and Jeff Bodden to speed up the painting process and to stay consistent.
Thanks to everyone on the Steel to Ashes team!
My name is Jan Wyss, I'm a digital artist from Germany, currently living in San Francisco where I work as a 3D Environment artist. This blog is mainly dedicated to WIPs. For my full portfolio, please visit my website: deutschbagart.com; Thanks for having a look!
Showing posts with label steel to ashes. Show all posts
Showing posts with label steel to ashes. Show all posts
Saturday, December 10, 2011
Monday, December 5, 2011
the new cover (WIP)
slowly coming along... one of those meticulous calculated promo paintings.
The Logo is just a placeholder of course
The Logo is just a placeholder of course
Thursday, October 20, 2011
Sunday, September 4, 2011
stadium light for steel to ashes
512 diffuse/normal/spec/emissive. 608 tris. Unlit and rendered in UDK
a bit too detailed for only being seen from far away, but it seems to work for what it is. Emissive could definitely use a better UV set. Yes, the normal map is crappy, but it really doesn't matter given the distance at which it will be seen in game.
a bit too detailed for only being seen from far away, but it seems to work for what it is. Emissive could definitely use a better UV set. Yes, the normal map is crappy, but it really doesn't matter given the distance at which it will be seen in game.
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