Wednesday, September 28, 2011

continuing WIP



made a new master material, added world position offset to the lavapit to make it move, and continuing to make new assets

Saturday, September 24, 2011

gothclup environment wip

this is as far as i got for the 3d environments final alongside Matt Williams and Alejandro Anguiano





Sunday, September 18, 2011

Sunday, September 4, 2011

stadium light for steel to ashes

512 diffuse/normal/spec/emissive. 608 tris. Unlit and rendered in UDK

a bit too detailed for only being seen from far away, but it seems to work for what it is. Emissive could definitely use a better UV set. Yes, the normal map is crappy, but it really doesn't matter given the distance at which it will be seen in game.

Friday, September 2, 2011