My name is Jan Wyss, I'm a digital artist from Germany, currently living in San Francisco where I work as a 3D Environment artist. This blog is mainly dedicated to WIPs. For my full portfolio, please visit my website: deutschbagart.com; Thanks for having a look!
Wednesday, September 28, 2011
continuing WIP
made a new master material, added world position offset to the lavapit to make it move, and continuing to make new assets
Saturday, September 24, 2011
gothclup environment wip
this is as far as i got for the 3d environments final alongside Matt Williams and Alejandro Anguiano
Sunday, September 18, 2011
Friday, September 16, 2011
Sunday, September 4, 2011
stadium light for steel to ashes
512 diffuse/normal/spec/emissive. 608 tris. Unlit and rendered in UDK
a bit too detailed for only being seen from far away, but it seems to work for what it is. Emissive could definitely use a better UV set. Yes, the normal map is crappy, but it really doesn't matter given the distance at which it will be seen in game.
a bit too detailed for only being seen from far away, but it seems to work for what it is. Emissive could definitely use a better UV set. Yes, the normal map is crappy, but it really doesn't matter given the distance at which it will be seen in game.
Friday, September 2, 2011
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