Thursday, October 27, 2011

the preliminary Härbän


still needs ALOT of refinement, will definitely be done for the final version of the game. but deadlines are deadlines. rendered with 3point shader in max 2011

Monday, October 24, 2011

figure studies


haven't done this in ages... and i really need to do this more often. poses from photo reference

Monday, October 10, 2011

preliminary sculpt

base sculpt for a digital painting. Alot of it is still really blobby because I figured it would be easier to fix those parts in the painting phase and I didn't want to spend too much time in Zbrush.